Devlog Hito 2


In the past few weeks, we've focused on designing game levels using this tileset.

 

Here’s a view of our tutorial level at the time:



We've also updated the HUD with visual indicators for health and shield, adding separate bars for each.

Then, we fixed some issues with the Force Ability and other minor problems. Later, we introduced new spritesheets for the main character and the shooting enemy, and their current animations.


Finally, we implemented a Victory Condition, where you win after defeating all enemies in the current room (we already had a Lose condition for when your health reaches zero)

Buttons

WMove Up
SMove Down
AMove Left
DMove Right
E + Mouse Over EnemySelect Enemy
F  (While Enemy Selected)Apply Force to Enemy
EscPause Game

Files

0.1.4.exe 81 MB
39 days ago

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