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Devlog

  • Devlog Hito 3
    December 13, 2024 by Dagt#bullethell, #2d, #free, #godot
    Hito3... Continue reading
  • Devlog 4
    November 18, 2024 by NicoxAran
    During the development of the game, the shooting mechanic was implemented to give to the player a way to attack enemies as many of bullet-hell games, but with the limitation of the shoot heating. Also... Continue reading
  • Devlog Hito 2
    November 04, 2024 by Dagt#roguelike, #2d, #bullethell, #Godot, #godot, #Indie, #indie
    In the past few weeks, we've focused on designing game levels using this tileset. Here’s a view of our tutorial level at the time: We've also updated the HUD with visual indicators for health and sh... Continue reading
  • Devlog 3
    October 28, 2024 by NicoxAran
    In this devlog we are going to show the main progress of thegame at this stage of the development, which is linked to the levels design, for which a particular tileset was defined to begin to design t... Continue reading
  • Devlog 2
    October 11, 2024 by pyramid scams games
    Since the last devlog (which was actually the first), we discussed the origin of the game idea we want to develop and gave a brief introduction to the team. After that, we held a group meeting to brea... Continue reading
  • Devlog 1
    September 27, 2024 by pyramid scams games
    We are Pyramid Scams Games, an indie video game developer formed by 3 friends currently studying at Universidad de Chile , FCFM, within the CS Department (DCC) David García - Github @ Dagt07 Luciano... Continue reading
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